![]() capx, which actually shows an exact thing that is happening to me. Just in case I am going all wrong about this, here is a modified. I have included a simpler version of my problem, in this capx : Something like, if mouse.x(or y) coordinate is less than (or more than) screen x(or y) coordinate - than stay within those coordinates. I want it to be confined within that layout. As it is now, as soon as the mouse moves outsides, the cursor goes back to the normal arrow cursor, and mouse can be moved all around the screen. capx below), that the mouse cursor stays within those walls. ![]() ![]() I would like it so that when I move my mouse to the outside of my walls (can be seen in the. Right now it is setup On start of layout - Set cursor to none. When I run the game I made, I want to be able to have mouse cursor not leave that layout. Basically what I am trying to do, I have a layout and window size the same. I have been unable to make mouse cursor "stay" within layout/window. ![]() It's my first post, am pretty new to Construct 2, so bear with me please ![]()
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